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OpenXR App Developer

Tailored Management Services Inc Redmond, WA (Onsite) Full-Time
OpenXR App Developer 
Location: Fully Onsite at Redmond, WA
Contract: 12-Months, Possibility for Extension/Conversion
Pay Rate: $85/hr, W2
Benefits: Medical, Dental, Vision and Weekly Pay, PTO, and 401k

Job Overview
We’re looking for someone to help build and maintain OpenXR-based XR applications.
You’ll work closely with engineers and cross-functional partners to prototype, implement, and iterate on immersive experiences that run across OpenXR-capable runtimes/devices.
The ideal candidate has actually built and shipped real-time 3D or XR experiences and understands the systems-level challenges of immersive apps. and with more direct OpenXR/Vulkan experience.

Responsibilities
  • Develop XR applications using OpenXR (end-to-end: architecture, implementation, testing, and iteration).
  • Build interactive features such as:
    • Input handling (controllers, hands, action sets, haptics)
    • Scene/interaction systems (grabbing, ray interactions, UI in 3D)
    • Rendering and performance optimizations (frame pacing, latency-sensitive updates)
    • Integrate platform/runtime features where applicable (tracking spaces, anchor-like constructs, passthrough/scene understanding if available via extensions).
  • Create clean, testable code and contribute to basic CI/build scripts as needed.
  • Debug runtime/device issues (graphics, tracking, input) and provide clear repro steps and fixes.
  • Collaborate with product/UX and engineering stakeholders; document designs and tradeoffs.

Must-Have Qualifications
  • 3+ years of professional software development experience 
  • Graphics Experience
  • OpenXR app development experience
  • Great communication skills
  • Hands-on experience shipping 3D real-time applications (XR, games, simulation, or visualization).
  • Practical experience with OpenXR (core concepts: instance/session, swapchains, spaces, actions).
  • Strong C/C++ and/or C# skills (depending on stack), plus solid debugging skills.
  • Experience with a real-time engine or framework such as:
    • Unity (C#) and OpenXR plugin ecosystem, or
    • Unreal (C++) XR pipeline, or
    • Custom/native OpenXR rendering with Vulkan/OpenGL/DirectX
  • Understanding of rendering/perf constraints for XR (72/90/120 FPS targets, GPU/CPU bottlenecks, latency).

Preferred Qualifications
  • Shipped at least one OpenXR-based app or feature to production.
  • Experience with OpenXR extensions (e.g., hand tracking, eye gaze, foveated rendering, scene/space-related extensions).
  • Graphics experience: Vulkan/OpenGL/DirectX, shaders, profiling tools (RenderDoc, engine profilers).
  • Android XR experience (Gradle, NDK, JNI) or low-level platform integration.
  • Experience building reusable components/frameworks for XR interaction or app scaffolding.

Pursuant to the California Fair Chance Act, Los Angeles County Fair Chance Ordinance for Employers, Los Angeles Fair Chance Initiative for Hiring Ordinance, and San Francisco Fair Chance Ordinance, qualified applicants will be considered for assignment with arrest and conviction records. Criminal history may have a direct, adverse, and negative relationship with some of the material job duties of this position. These include the duties and responsibilities listed above, as well as the abilities to adhere to company policies, exercise sound judgment, effectively manage stress and work safely and respectfully with others, exhibit trustworthiness, meet client expectations, standards, and accompanying requirements, and safeguard business operations and company reputation.
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Job Snapshot

Employee Type

Full-Time

Location

Redmond, WA (Onsite)

Job Type

Other

Experience

Not Specified

Date Posted

03/24/2026

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